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ViewsPercussion Staves in FinaleFrom Young Composers"It seems to me that a fair share of newer users on Young Composer.com seem to have difficulty understanding the concepts of applying percussion staves to their score in Finale. The method is actually quite simple, though it can become annoying at times. Finale, I feel, does not provide the most easy-to-understand topic on percussion staves, so this walk-through may help clarify some things." - EnigmusJ4
Creating a Percussion Stave with a Pre-Defined Percussion MapCreating a percussion stave in the first place is the easy part. First of all, Finale offers a wide variety of Percussion Maps (or templates) which already set up the correct instruments to play in the proper place on the stave. Using these templates is simple. To insert a stave with a percussion map already installed, select "New Staves (with Setup Wizard)" from the Staff Menu. If you wish to create a stave for snare drum only, select "Snare Drum" from the Drums category. Now you have a stave that is ready for note entry and playback. Many staves have more than a single sound on each line or space, so entering notes may be deceiving at first. For instance, the snare stave will two sounds on the middle (only) line, the snare itself and a rimclick, so you need to choose which one to use for every note you enter. This is done in Speedy Entry by using the plus (+) and minus (-) keys on the NumPad until the desired sound is acquired. Unfortunately, there are two different snares available, and the dance snare will be the one that is set whilst the orchestral snare will need to be assigned to the correct (middle) line. This is where most people get confused. Changing and Altering Percussion MapsFrom the example above, we worked with a simple snare stave with two sounds, one was a rimclick, the other was (by default) a dance snare. If you try to use the + or - keys on the NumPad, you will find that the sound for the orchestral snare does not lay on the middle line of the stave, in fact, it is seven ledger lines down. To reset the selected percussion map to play the orchestral snare sound instead of the dance snare, right-click on the stave's handle and choose "Select Percussion Map...". From this window, you can choose a different pre-defined percussion map, or you can create a new one or alter existing ones. Snare Drum should already be selected, so choose "Edit...". From here you will need a reference as to which midi note number the sound you desire is designated. A chart is provided at the bottom of this article. Because the orchestral snare sound that we want resides on note 40 (E2), click on that row in the window at the left (see ex.1a). Type a distinctive name in under the Note Definition group box. Set the Playback note to the desired sound, in this case 40, or E2. Drag the handle in the small stave window to set the place of the note wherever you wish it to appear, in this case the middle line, or Staff Position: 6. Now you must select what symbol will be displayed as the open and closed note heads. The quickest way to do this is to find another sound already on the percussion map with the desired noteheads so you can Copy and Paste the correct characters. To do this, in this case select note 38 and copy the symbols "Ï" and "ú" to paste them in turn as the noteheads for our Orchestral Snare Drum (see ex.1b). The last that you will need to do is set which sounds are played and which are ignored during note-entry and playback. The sounds that are set will have an asterisks (*) before the note number in the window at the left. To alter the status for any note, select it and then check or un-check "Highlighted Note".AppendixGM Percussion PatchesIn order for a percussion stave to play back correctly, it must be set to channel 10. Once a stave is set to channel 10, all sounds applied to it will come from its designated patch. The default patch selected is 00 Acoutic Grand Piano, but there are many others. If you want a brush kit, an electric kit, a gong, or realistic orchestral snare, you can select from the following patches: 000 - Standard Kit 009 - Room Kit 017 - Power Kit 025 - Electronic Kit 026 - TR-808 Kit 033 - Jazz Kit 041 - Brush Kit 049 - Orchestra Kit 057 - Sound FX Kit 128 - CM-64/CM-32L GM Percussion SoundsThe majority of percussion patches have all the same order. The Standard, Room, Power, Electric, TR-808, and Jazz kits all share the sounds in the same order, but have distinctive tones. The Electric kit, for instance, has all the bass, snare, and toms that the standard kit does, only they sound different. On the other hand, many sounds for the orchestra and sound effects kits are drastically different. Standard Kit, Room Kit, Power Kit, Electronic Kit, TR-808 Kit, and Jazz Kit Sounds 27 High Q 28 Slap 29 Scratch Push 30 Scratch Pull 31 Stick Click 32 Square Click 33 Metronome Click 34 Metronome Bell 35 Kick Drum 2 36 Kick Drum 1 37 Side Stick 38 Snare Drum 1 39 Hand Clap 40 Snare Drum 2 41 Low Tom 2 42 Closed Hi-Hat 43 Low Tom 1 44 Pedal Hi-Hat 45 Mid Tom 2 46 Open Hi-Hat 47 Mid Tom 1 48 High Tom 2 49 Crash Cymbal 1 50 High Tom 1 51 Ride Cymbal 1 52 Chinese Cymbal 53 Ride Bell 54 Tambourine 55 Splash Cymbal 56 Cowbell 57 Crash Cymbal 2 58 Vibraslap 59 Ride Cymbal 2 60 High Bongo 61 Low Bongo 62 Muted High Conga 63 Open High Conga 64 Low Conga 65 High Timbale 66 Low Timbale 67 High Agogo 68 Low Agogo 69 Cabaça 70 Maracas 71 High Whistle 72 Low Whistle 73 Short Guiro 74 Long Guiro 75 Claves 76 High Woodblock 77 Low Woodblock 78 Mute Cuica 79 Open Cuica 80 Mute Triangle 81 Open Triangle 82 Shaker 83 Sleigh Bells 84 Belltree 85 Castanets 86 Mute Surdo 88 Open Surdo
The Brush kit has the same layout as the Standard kit, but there are three major differences: 38 Brush Tap 39 Brush Slap 40 Brush Swirl
The following is the full list of notes that differ from the standard kit: 27 Closed Hi-Hat 28 Pedal Hi-Hat 29 Open Hi-Hat 30 Ride Cymbal 31 Stick Click 32 Square Click 33 Metronome Click 34 Metronome Bell 35 Concert Bass Drum 2 36 Concert Bass Drum 1 37 Side Stick 38 Orchestral Snare Drum 39 Castenets 40 Orchestral Snare Drum 41 Timpani F 42 Timpani F# 43 Timpani G 44 Timpani G# 45 Timpani A 46 Timpani A# 47 Timpani B 48 Timpani C 49 Timpani C#1 50 Timpani D 51 Timpani D# 52 Timpani E 53 Timpani F 54 Tambourine 55 Splash Cymbal 56 Cowbell 57 Concert Cymbal 2 58 Vibraslap 59 Concert Cymbal 1 Sound FX Kit Sounds 39 High Q 40 Slap 41 Scratch Push 42 Scratch Pull 43 Stick Click 44 Square Click 45 Metronome Click 46 Metronome Bell 47 Guitar Fret Noise 48 Guitar Cut Noise Up 49 Guitar Cut Noise Down 50 Double Bass String Slap 51 Flute Key Click 52 Laughing 53 Screaming 54 Punch 55 Heartbeat 56 Footsteps 1 57 Footsteps 2 58 Applause 59 Door Creaking 60 Door Close 61 Scratch 62 Wind Chimes 63 Car Engine 64 Car Brakes 65 Car Passing 66 Car Crash 67 Siren 68 Train 69 Jet Plane 70 Helicopter 71 Starship 72 Gun Shot 73 Machine Gun 74 Laser Gun 75 Explosion 76 Dog Bark 77 Horse Gallop 78 Bird Tweet 79 Rain 80 Thunder 81 Wind 82 Seashore 83 Stream 84 Bubble See Also |