Quote:
Originally Posted by Marius
Also, the pause at 1:30 was a little jarring - add in a swell effect or something to smooth it out. I get what you were trying to do, it just seems to cut off a bit abruptly. Also, the guitar right after it is annoying warbly; it sounds like this Crimson Castle was suddenly transported to a beach in Miami. It sounds like it might be live, so my suggestion is to just lose the warble and do it again - the part itself is fine, it's just the settings that make it annoying to my ears.
Also (since I'm assuming this is supposed to loop), make sure that your levels are constant at the beginning and the end. Right now, the ending is louder than the beginning, so you'll hear a noticeable volume jump.
Aaaaand I think that's about it, though I'm curious to know more about the game and/or this area so I can get a better sense of how it fits in. Right now it reminds me a lot of the style of the Diablo/Diablo II soundtracks.
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At 1:30 I'll try to fill the pause a little better, but I don't want it to be too filled. I'll see what I can come up with.
The guitar that starts at 1:33 is actually not how I intended. I wanted a more distorted guitar instead of a highly overdriven one. it was suppose to have the same set up as the Wah section right after that except with less leslie. Unfortunately, I couldn't find anyone with the equipment and because of this that section actually feels much more barren then it
would have.
The game is almost like Zelda except with a much more mature feel and a bit more modern as well. It centers around guilds, which are technically used incorrectly as they are more like countries/nations/clans, and the drama that comes with there interactions. The tone of interaction is usually really serious unless it is with your own guild.
BTW, Thanks for pointing out the volume difference at the end.