View Single Post
  #12 (permalink)  
Old Aug 13 2008, 5:11 PM
Kaiyoti Kaiyoti is offline

Cinematica
Group: Members
Joined: 29-November 05
Posts: 246
Member Number: 354
If I were you, I'd have the same logic, much of the integrity will be lost if sampled. But that's also because you were told that these are synthesized. Had I mislead you from the beginning claiming that these are recorded samples, your opinion would no doubt be different.

I also thought of the fact that if I wasn't the creator for these patches (say someone else is), and let's assume this other person decides to sell the patches. I'd probably buy these patches, tweak it, sample it, and sell it "as recorded". Yes, unethical (possibly illegal depending on the agreements) but if I can think of this, other people can as well. Synth1 patches can't be locked, the possibilities are endless, so there are no way for the original creator to figure if it's been stolen and sold elsewhere, it's also harder to prove copyright infringement. This is a common trend amongst sample developers, they are starting to move away from major samplers like Kontakt or Gigastudio, they want move towards engines with locked states (where users can't modify or extract samples). For example, the Kontakt Player Engines, or custom built sampling engines (PLAY from EWQL).

I'm just playing it safe. The original intention was simply for private use... but I'm getting a lot of people interested in these sounds. However, the patches are in their early stages of development, nothing is planned yet. For now, I'll keep them private.
__________________
kaiyoti.com
Reply With Quote