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  #11 (permalink)  
Old Nov 23 2007, 9:35 PM

finrod's Avatar

complete hack
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Got a lot of variation and surprises in it. What sort of game is this piece for? And why are you not getting paid for it!? Do you ever get paid?, because I think you should be.
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  #12 (permalink)  
Old Nov 24 2007, 6:29 PM

Intermediate Composer
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I guess I am going against the grain and say I didn't enjoy it that much. That may be because I am not trained in composition and I didn't get all of the neat tricks and theories you incorporated. There were some moments that I enjoyed, but in my humble opinion, the piece lacked heart. I could not feel a strong theme, a strong emotion that took me to any particular place in my memories or in my mind.

This is what I think a great piece of music should do. Help the listener to get in touch with what ever emotion you are trying to convey through your music. Your use of orchestra is impressive though. Some parts it seemed you were doing off harmonies and dissonances for the sake of it, not really adding to the emotion of the song. Some of them were jolting and my ear said" No no." *laughs* I just didn't feel it. I am not trying to bash ya, again very impressed with your control over the orchestra!

Keep it up though!
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  #13 (permalink)  
Old Nov 25 2007, 2:08 AM

Seasoned Composer
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I have to side with those who thought it was excellent. To me it suggests motion through a vista with dangers - could be sci-fi, could be supernatural - in any case, very fine music for background to a game ( or for a movie). It seems almost too well written for a game - what kind of game is it for?
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  #14 (permalink)  
Old Nov 25 2007, 8:03 PM

Intermediate Composer
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Quote:
Originally Posted by Euler View Post
I have to side with those who thought it was excellent. To me it suggests motion through a vista with dangers - could be sci-fi, could be supernatural - in any case, very fine music for background to a game ( or for a movie). It seems almost too well written for a game - what kind of game is it for?

Too well written for a game? I believe some of the best composers working are in games, especially in Japan. Ever heard of the final fantasy series? Those composers are some of the best!
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  #15 (permalink)  
Old Nov 25 2007, 9:22 PM

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Quote:
Originally Posted by TheHarrowing View Post
Too well written for a game? I believe some of the best composers working are in games, especially in Japan. Ever heard of the final fantasy series? Those composers are some of the best!
Good point. Some games do have quality music.
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  #16 (permalink)  
Old Nov 26 2007, 3:10 AM

nikolas's Avatar

freelance composer
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Ghost: thanks!

Quote:
Originally Posted by finrod
Got a lot of variation and surprises in it. What sort of game is this piece for? And why are you not getting paid for it!? Do you ever get paid?, because I think you should be.
Thank you. It is for a freeware adventure game. This is why I'm not getting paid! I don't take money from people who don't make money. Yes I do get paid for my services and I work in commercial games. Thank you for believing in me.

Quote:
Originally Posted by theharrowing
I guess I am going against the grain and say I didn't enjoy it that much. That may be because I am not trained in composition and I didn't get all of the neat tricks and theories you incorporated. There were some moments that I enjoyed, but in my humble opinion, the piece lacked heart. I could not feel a strong theme, a strong emotion that took me to any particular place in my memories or in my mind.

This is what I think a great piece of music should do. Help the listener to get in touch with what ever emotion you are trying to convey through your music. Your use of orchestra is impressive though. Some parts it seemed you were doing off harmonies and dissonances for the sake of it, not really adding to the emotion of the song. Some of them were jolting and my ear said" No no." *laughs* I just didn't feel it. I am not trying to bash ya, again very impressed with your control over the orchestra!

Keep it up though!
No problem mate! I don't mind your post at all. I would like to dissagree with you, though.

This track was written with the heart and ears in mind. Dissonances were not put there, because of any compositional techniques and this is not an exposition of compositional techniques gathered together. It was written in the piano (which is something I rarely do, btw). I do think that it has very nice harmonic movement and the melody is also worthwhile (if I can say so myself :p)

Quote:
Originally Posted by euler
I have to side with those who thought it was excellent. To me it suggests motion through a vista with dangers - could be sci-fi, could be supernatural - in any case, very fine music for background to a game ( or for a movie). It seems almost too well written for a game - what kind of game is it for?
Thanks. No, it's on a beach, with a male and a female. It is an adventure game, as I mentioned above.

But, no, I love doing music for games, and I wouldn't like doing music for films so much. I'm a game composer (along with concert hall composer as well), not a film composer! And I don't support any kind of "this is too good for a game"... I don't mind you saying that, and I'm flattered, just mentioning that I want to make the best damn music that I can for computer games. But I do understand what you mean.
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  #17 (permalink)  
Old Nov 26 2007, 4:59 PM

Chris's Avatar

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I really enjoyed this piace of music mate, especially the unexpected change at 0:25.

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