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  #11 (permalink)  
Old Mar 28 2008, 12:30 AM

starving symphonist
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I would first of all suggest giving the exotic flute a whole lot more reverb. This will help distinguish it further from the previous drums and brass. If you're going for a stark contrast, that is. Perhaps the screen shows a sudden flashback, and warrants the contrast. Reverb will also give it more character.

I love the crazy techo section preceding the piano part. I'm wondering if it really suits the wartime atmosphere, though. It's kind of rave-y - I'd suggest more acoustic snares and cymbals to perhaps better fit the film. I would kind of hear this in maybe an epic cop movie or a good old Mel Gibson movie. (Braveheart, Leathal Weapon, etc.)

But overall it's a fine example of great action film music, and I think rates up with some of the professionals. Great work!
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WRITING:
1. Warcries of the Ants and the Resistance of the Spider for trumpet and piano
2. Character Portraits - 6 duets for tuba and percussion
3. Love Sonnet XI for tenor and piano, text by P. Neruda
4. Calm Thyself for baritone and piano, text by Soren Kierkegaard and Psalm 139
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  #12 (permalink)  
Old Mar 28 2008, 6:17 AM

Nigel's Avatar

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May I know what vsts did you make this with? They sound good but they need a lot more reverb. Everything sounds dry right now. Tune the reverb up a bit and it'll sound even better. The drums will be boomier, the piano sweeter, and the flute will have more presence.

On the piece: I thought the beginning was the best part. You made a really clean orchestration of it. Everything sounds in place. I love the right left right left panning of the side sticks. Those were well thought of. The cello(or double bass?), together with the percussion, really got the piece moving.

When the ethnic flute chimes in, it gives the piece a whole different feel and dimension. If it fits the movie, that's a good thing. The piano for me was also a nice touch.

Add some reverb, and you'll have a great piece!
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Quote:
A: People wonder why we ugrlug tribesmen don't like your music. Here's why: tone, tone, tone, repeat ad infinitum. No barking whatsoever. Boooooooring.

B: Clearly you've never heard Who Let the Dogs Out
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  #13 (permalink)  
Old Mar 28 2008, 6:44 PM

Intermediate Composer
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Heya!

Overall I was impressed by the sound quality. It all sounds pretty good. Everything everyone else has said makes sense, the flute was weak and seemed to kinda limp along, I think some high strings accentuating it would work well along with bringing the flute up with some reverb.

My main crit would be it sounds very...film music cliche. I feel like I have heard it before.

But, for 15 this is darn good. I wish I started at that age! Keep up the good work, the more you experience in life, the more your music will find its identity.
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  #14 (permalink)  
Old Mar 28 2008, 8:42 PM

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Not sure what you mean when you say it sounds dry? Listening to it on my speakers, it sounds like it has plenty of reverb. I feel that if it has too much reverb, it won't have a certain "presence" in the soundtrack. But maybe you're right; I'll try adding some reverb and see how it sounds. Right now I have the Space Designer preset on "Sound Stage 12."

Nigel, the instruments were included with Logic, and I believe they're derived from the Apple Jampacks for Garageband (not top-notch quality). That's why I mention possibly getting some plug-ins (Vienna Symphonic, East West/Quantum Leap), because even with reverb, some of these samples still aren't convincing. There are certain areas in the string section I avoided using (the higher range) because they would start to sound electronic.

TheHarrowing: yeah, I was just going for a general action movie sound. I did not want to include any snare drums or other things associated with war films.
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  #15 (permalink)  
Old Mar 28 2008, 9:10 PM

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Heya, welcome to YC!

It's good to see another incidental music composer joining our ranks, so let me see if I can give you some useful feedback on this piece.

Your percussion is really nicely written, but the sounds of the actual drums sound horribly hollow, cheap, and artificial, and they just sort of mess up the authenticity of the rendering. With some clever audio editing, reverb, and EQ work, you can make the percussion track sound a bit more full, but as it is it's really problematic because it's noticeably worse-sounding than the rest of the mix.

Your strings are doing a nice formulaic action pattern, so there's not a whole lot worth saying about them besides the fact that they lack a certain individual presence, but that's more of an orchestration quibble than anything else and you needn't worry too much about it for now; you'll learn to use the orchestra more colourfully as you continue practising. The transition to the ethnic flute is really jarring though, and while the effect is nice in theory, it didn't really work well in practise (to my ears). This is largely because you had a nice pattern going and then you suddenly cut to the lower volume stuff with some louder stabs, which was nice, but then you just haphazardly threw in an unconvincing brass rip and suddenly you've jolted poor Mel Gibson from his action chase to a temple in Peru.

I think that the transition might work a bit better if you make the swell a LOT bigger (not necessarily longer-lasting, just louder and "larger") and then have a slight pause before the flute comes in. The pause will help smooth over the extremely abrupt and unexpected mood switch that you've got going on. The continuation with the percussion and the return of the strings is nice enough, but it's not until the piano comes in that my attention was really back on the music. The piano gives it a nice delicate touch and the fact that you slowly worked out the aggressive strings and percussion made for a MUCH more satisfying and convincing transition, so keep that in mind for future pieces.

I also found the ending to be a bit of a let-down, but it could be fixed easily enough by giving it some more presence: a little more finality.

Overall, this piece is a nice demonstration of the genre and you've managed to work in some variety in terms of mood; even if the actual transitions between sections didn't always work out too well. You're in the very important learning phase, so my suggestion to you is to keep writing and keep working on getting to know your software environment along with exploring new and more creative orchestration ideas. Don't be afraid to test your ensemble. They're digital, they don't mind.

Thanks for sharing and welcome again!
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  #16 (permalink)  
Old Mar 29 2008, 12:42 AM

jada's Avatar

...:: beachcomber ::...
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Clark – I'll have a detailed reply to your question: "So the workflow would be something like..." but it'll have to wait half a day or so.

In the meantime, some other folk here may fill you in on recording logistics. The good news: it's easier than it sounds. The bad news: getting the gig in the first place ... ... but ... more good news: your stuff sounds great! (imho)

cheers – jada

- - - - - - - - - - - - - - - - - - - - - - - - - - -

1st April: sorry, really flat out. Hope to address Q more fully soon.

Basically, you use the "midi" setup at the sync'ing stage. The synthesized tracks might be all you need (or: all the budget will allow). Generally, live instrumental parts are recorded as overdubs (with either the synthesized track, or click, or both, in the players' cans).

gotta run – jada – that sync'ing feeling
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  #17 (permalink)  
Old Apr 7 2008, 9:27 AM

Starving Musician
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Nice work!! :-)
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