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Hey Marius, finally downloaded a few pieces of the soundtrack, piano intro, plainitive piano ambience, main theme and theme teaser to be specific.
Out of the 4, I liked theme teaser the most. Playing this piece in the game will definitely give the player a huge boost of adrenaline, which is a great thing. The change at 0:30 was sweet, and the brass entrance just gives the whole piece another great feel of hugeness, of danger to it. I can imagine someone holding a gun, and preparing to kill. Something that nags me though, is the mixing. When the drums came in at the beginning, I felt that it was maybe like 5 feet away from me. Then when the orchestral samples chimed in, I felt that I was in a concert hall. That's maybe because of the EWQLSO samples you used. Maybe try adding slightly more reverb to the percussion?
Main theme: The pitch bending of the wind instrument (is it a duduk?) is great. Gives a sense of mystery. The mixing of this piece sounds better to my ears. The faster part at 1:14 was exciting, though I felt the string melody at 1:30 sounded a little Oriental. It adds a special flavour to the piece per se, but I'm not quite sure if you're aiming for this.
The piano pieces: I like the ambience you used. But the piano part was just too... bland. Just my personal opinion, I hope you don't get offended. If you remove the ambience and the wind instrument, these pieces would go perfectly in a new age piano music album, without anyone thinking it's from an FPS. The plaintive piano ambience especially. The intro sounded waaaaay to cliched and it turned me off already.
So to summarize it up, I would like to hear better piano pieces. The themes are good. Well done!
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Quote:
A: People wonder why we ugrlug tribesmen don't like your music. Here's why: tone, tone, tone, repeat ad infinitum. No barking whatsoever. Boooooooring.
B: Clearly you've never heard Who Let the Dogs Out
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