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  #51 (permalink)  
Old Jun 10 2008, 4:31 PM

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Thanks, Mark!

As of now, the game is slated for a retail PC release, but it also plays on the Xbox360 so you can likely expect it to be up on the marketplace at some point, even if not at the same time as the PC version.
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  #52 (permalink)  
Old Aug 27 2008, 1:02 AM

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In lieu of a more final update for this project while I iron out the contract details with the developers, I figure I should show another track.

This one's for a final "challenge" stage in the game where the player must navigate to the top of an immense tower, with increasingly complex physics puzzles required as they progress. It's actually an extremely impressive-looking level and I expect it'll be a lot of fun to play when it's done.

Meanwhile, here's the track itself. I'll try to post an accompanying screenshot within the next few days.

Tower Stage

Enjoy!
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  #53 (permalink)  
Old Sep 1 2008, 4:33 AM

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Great work Marius. We're looking forward to play this game!
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Old Sep 1 2008, 10:42 AM

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As nino said- excellent work.
Can't wait to play the game =D
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  #55 (permalink)  
Old Sep 1 2008, 3:31 PM

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Thanks for the support, guys! We've put up a bit more material to show you in terms of screenies and videos and such, so take a look if you're interested:

Spectraball

In the meantime, I also have the press release where it was officially announced that Valve (of Half-Life, Portal, etc fame) have agreed to publish Spectraball and distribute it over the Steam network:

News: Spectraball Coming to Steam and New Screens/Trailer #2 - GamersHell.com

The actual release date of the game is still up in the air, but it won't be much longer because Valve has already been sent their Alpha build of the game for final testing purposes, so basically when they say okay, it's good to go.

Thanks again for all the support and I'll keep updating as more news becomes available!
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