Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


nguerrero last won the day on January 16

nguerrero had the most liked content!

Community Reputation

6 Neutral

1 Follower

About nguerrero

  • Rank

Profile Information

  • Gender

Recent Profile Visitors

1,098 profile views
  1. Here's a personal project of mine. Space is a wonder to me. The first man ever set his foot on the moon 50 years ago. Being a music composer, I wanted to do something for this anniversary. The project got so big and ambitious that I wanted to make a clip for it. And I got lucky when NASA announced that they made their footage copyright free. So I bought video editing software and made my first ever cut. I'm definitely not an editor but I had a lot of fun making this video. Here is the link to the music and video. https://youtu.be/EcvL36-x_Ec
  2. Hey Gustav! Still needing help? If so what you should do is actually check the custom folder button. When you install the plug-in you should be prompted to chose where you want the .dll of the vst plug-in to go. Make sure you chose your custom folder. It should now work. That's how I've managed to make my plug-ins work. Let me know if it helped. It can be quite frustrating
  3. Wow! I didn't expect a full review of the soundtrack but I'm really grateful for that and you pointed out a lot of things that I can improve. You shouldn't apologize for the details you put. It's quite the contrary. That is the type fo feedback any composer that want to be better at their craft would love to get. So again, thank you. Alright on to your comments now: I would have loved to hire live musicians for the soundtrack but the game was designed as a rev-share. So no income up front and I didn't have the personal ressources to hire live musicians. I am aware of how crowded my pieces can be. I'm trying to fix that but it is a long process (as everything is in that job). You should have seen my early pieces. It was NOT listenable. The guitar is my first instrument so I guess that helped. As for the rythmic guitar and the abrupt orchestra I completely agree with you now that you point it out. I lack subtlety sometimes. I'm struggling sometime with the balance of mixing/orchestral sounds. I haven't found the right balance yet. I don't want to cut out to much and yet I want to give a powerful feeling to some part of the songs. Yeah the celtic sounds were a really important part of the soundtrack along with the electric guitar. and the choir To me they are the main elements that were supposed to make that soundtrack feel unique. At first, even though the game is set in a steampunk world, I wanted the soundtrack to have some sort of medieval/fantasy feel to it. The ending could be improved that is for sure. The songs were all designed as loops so I had to add endings to most of them and I must admit I lacked inspiration at some point. I definetely need to work on my rythm and metric understanding. That is one area where I need to invest a lot of time in. If I were to evaluate myself right now I'd say my strong points are melodies and harmonies as they come quite naturally. But rythm and metric theory, meh. Haha yes! I expected that sort of comment on that song. That song was wrote as a trailer song for the game. I wasn't sure I would include it in the soundtrack. I'm still not sure. I was gonna include it at the end as a bonus track. Maybe I should do that? You are not crazy haha. They are not exactly evenly subdivided. There is some craziness happening in their line. I basically moved the fast part a tiny bit off time to make it less stable. I figured it would be interesting and as I worked on it I learned to like it. There is indeed a celtic flute but I wanted it to be a support instrument rather than the main one. I now am not sure of my choice anymore. That is exactly what I thought when I was compiling the soundtrack. I too needed to hear something else. Maybe since "Surrounded" and "What we fight for" are a bit different, I should have moved them up in the track list and moved "Bomb Run" and "Fire At Will" down to somewhat fix that. What do you think? I took too little time to design the soundtrack and that is one mistake I won't made again. Because at some point I was doing the same thing over and over, specifically with these songs. This song was divided into two different loops in the game but I wrote it as one. So that is why it is a bit longer. First loop is until 3:01 and the second is everything beyond that. May be I should have divided it into two songs here. Thank you! This one is one of my personal favorite in the soundtrack. Glad you liked it. Again lacking subtlety here and again agreeing with what you are saying. I will pay more attention to dynamics and velocity in the future. That's for sure I did struggle quite a lot with the rythm in that song. I really need to learn a lot more about swing rythm. Thank you again for this great feedback. You can't imagine how much that helps. Cheers!
  4. Thank you for taking the time to listen. Looking forward to your feedback. Warm Regards, Nicolas
  5. Hey guys! How are you doing? I just released the soundtrack of a mobile game I worked on last year. The game is set in a Steampunk universe where the skies are full of pirates and such. You're taking control of a zeppelin and hunt them. It's a shooter game with fast paced action so I had to mostly write combat/action music. I did try to have it as a consistent soundtrack although I was kinda sick of the motifs by the time I finished the soundtrack. Would love to have some feedback from you. Check it out if you have some time. By the way, if you like the music, the game is on the play store and the app store if you want to try it out. Just type "Brigands" in the search bar. https://soundcloud.com/nicolasguerrero/sets/brigands-original-score
  6. Hi everyone! I'm looking for a female singer to collaborate with. I was thinking something similar to Massive attack singer. Here's the WIP I'd want the singer to sing onto :
  7. I think you did an outstanding job on transitions. The music fits the frame on almost every part of the scene. The only part I think was a bit off is the part when the stormtroopers enter the spaceship. The melody and the harmonization are fine but I'm not keen on the choice of instruments here and the intensity you put at that moment. Apart from great job man! I escpecially liked the Vador entrance. The big brass are in their place here.
  8. I totally understand your feeling on that. I think I made the tuba too proeminent at that moment of the piece. Because if you listen to the part at 2:33 it is doing the same inharmonic notes in comparison with all the other instruments and it doesn't sound as inharmonic as the first times it does it. Another guess: I might be to immature in my craft to fully assume such a moment to emphasize it. (And think that is the right guess) Again thank's a lot for your nice feedback.
  9. Hey Sepharite! Thank's for you nice words and your feedback. I'll go listen to the valkyria chronicles theme now ;) Hey there benyamid! I agree about the transition. It could have been smoother. About the dissonance they are actually there on purpose. I wanted some excentricity in that tuba melodic line. I like to do that sometimes to keep things fresh and I know everyone won't like it but that's a risk I'm willing to take. Thank you for your feedback :)
  10. Hey Slazeus! Thank you for listening. I'm glad you liked it. I agree that the transition between the two sections could use some more polishing. The silence is too long and I could have introduced the drums (snares only for example) after a small silence instead of just a plain silence now that I think about it. Thank's for your feedback
  11. Hey guys! I wrote a song inspired by world war 2 movies. I've been watching quite a lot lately and I naturally wrote this piece. https://soundcloud.com/nicolasguerrero/rendezvous-with-destiny Let me know your thoughts!
  12. Sounds awesome! I love me some minimalistic pieces! On a more serious note, if done well, having few chordal changes a slow tempo and playing only with variations around the tone can be really expressive and emotional. Good job!
  13. Hey LostSamurai! Thank you for listening to the soundtrack! I really put a lot of myself in the process and it's always rewarding to see the final product appreciated. I do agree about the tenor choir becoming quite boring after a while in the Cave. I could have done it different. I was trying to impose an opressive/claustrophobic feeling through this never ending note. I maybe should have put it in the back after some time. You are right about the mix of Memories, there's a rough edge that wasn't meant to be there, I'll fix that. As for having the buildup exploding into a huge orchestra part I did consider it while writing the song. But since the song was to be under a flashback scene I made the choice to keep it simple and personal. Didn't want to overdo it. So it's all about choice. But it sure would have been awesome with a big orchestral part as a climax. Again thank you for the kind words man! It means a lot.
  • Create New...