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John Axon

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John Axon last won the day on August 15 2010

John Axon had the most liked content!

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About John Axon

  • Rank
    Starving Student Musician
  • Birthday 05/18/1990

Contact Methods

  • MSN
    doovongeman@hotmail.com
  • Yahoo
    doovongeman2@yahoo.ca

Profile Information

  • Biography
    Age 19
  • Gender
    Male
  • Location
    London, Ontario
  • Occupation
    I breathe for a living
  • Interests
    Music, Video Games, Movies, Biking, PARKOUR!, Skiing, Eating, Breathing, Sleeping

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  1. Cool topic! I'd want them to play Chopin's Prelude in E minor, Rachmaninoff's Second Piano Concerto, Second Movement, and then Blackbird by The Beatles to cheer them up. I can choose 3 right? =P -John
  2. $19 for that library sounds pretty sweet. Thanks, Marius! -John
  3. Bryla's spot on. Theoretically, you could input all your notes without a keyboard, but then you have to phrase them properly, and adjust velocity's correctly. In the end, you can't get a human expression without midi keyboard. -John
  4. Audiosprite has solid advice. If you can meet indie developers in person, its best. If not, there are plenty of sites around the internet where indies post they're work like in competitions. I met a designer that way on a site called The Experimental Gameplay Project. I checked out his game, checked out his website, emailed him to ask if he wanted to collaborate and sent him a link to some music I had. Try both! Hopefully you'll have similar success. -John
  5. Start by listening to the music in the games and films you've been playing. From there, work out a theme or feeling for a composition you want to write. Maybe the music should sound adventurous, for example. Practice writing whatever comes to mind for the feeling of adventure. Have fun with it. It will be challenging at first to come with the musical equivalent for various feelings. It's so much easier if you're actually enjoying the music you're making and if you really want to finish the project. Best of luck! -John
  6. Perhaps a better question would be, "Do you compose what sounds good to you or what is theoretically correct?" This isn't a perfect question, but I think it clarifies the different methods of composing. Can you guys think of a better phrasing? Personally, I compose what sounds good. It doesn't matter if your harmonies are technically correct if the piece itself doesn't sound good. -John
  7. Lol. Evil temp tracks, eh? Sounds familiar. They can be useful as a composer. Say you're working on a track and you just don't know where to start, great thing to do is just throw other music on top of the picture and see how well it fits. Then you copy it. It's not the most daring solution, but the clients don't want your music to be revolutionary; they want it to match the video. ( 1¢ ) ( 1¢ ) = My two cents -John
  8. If you're into jazzy chords, and who wouldn't be, check out the Mark Levine Jazz Theory Book or Jazz Piano Book are really solid. They're really full harmonies. Peace, Marius! -John
  9. Don't know if this is a bug but the Activity button in the top right has a "one" overtop of it as if to say I have 1 new message. I don't, however. What's up with that? -John
  10. As long as something gets done, I'll be happy. -John
  11. It twould, it twould. But first, let's just hope it gets finished :P -John
  12. An alternative is to see who among your friends is interested in film making or programming and seeing if you can collaborate with them. Getting in contact with game creators online can be tricky. They won't always work with you. Still, it's worth a shot and a good way to build up your portfolio. Best o' luck! -John
  13. I liked Tokkemon's sketch from page 1. The post was a bit long-winded but the design he presented was pretty cool. -John
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