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Zimr Music

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Everything posted by Zimr Music

  1. A looping track for a scene where a group of people are riding horse through a blizzard on a thick snowy terrain at night armed with lamps and rifles seeking for shelter.
  2. A looping background music for a scifi scene where space ship fleets arrive and the outnumbered ground forces rejoice and their morale sky rocket.
  3. New version of the track with strings (virtual) and some electronic choir effect
  4. A music that was inspired by some fast drumming beats I heard from the radio and the second part is a relaxed suspense music inspired by Akira Yamaoka's music.
  5. A looping tense music for a scene where an astronaut was inspecting a hallway and then sees some dead bodies of the Aegis 7 crew that they came to rescue but suddenly, they sprung back to life, possessed by an alien parasite host.
  6. A short music when the hero and his people pack up their things and started moving out to the rescue zone. It was inspired by Celtic music. I am trying to get the tropical island feel. Instruments Used: (MixCraft 8 Virtual Instruments) Flute Orchestral Pad Piano Water Flute
  7. I am trying to add some music to a scene where the hero sneaks up behind tall grass when a T-Rex is passing by below the hill. Instruments Used: Cello Violins Synthesized Flute Recording Bass Drum Sound Effect T-Rex Sound Clip from Jurassic World/Park
  8. I am creating a theme for the Gestapo enemy in my game. It uses violins, a snare drum, a regular guitar and a synth.
  9. Gestapo police reinforcements equipped with heavy exoskeletons arriving ready to fold disobedient citizens. This is version 1. I ideas and suggestions are very much appreciated.
  10. A music for when you are walking home late in the night on grungy empty urban town streets.
  11. I making a track after I woke up to a foggy morning. I am planning to create a short movie out off it where a guy was drawn into this mysterious town. I created this atmospheric layer to blend in with the fog. I then added this bell and the rusty echoing drums. Ideas and suggestions appreciated.
  12. An electronic guitar accompanied by a flute
  13. I am making a simple short jungle themed track for a jungle footage. Suggestions are appreciated
  14. MixCraft 8 It was all virtual instruments but some unconventional instruments were used such as recording the sound of scraping a rusty metal and synthesizing it.
  15. Looking back, I listened to it and I am annoyed by the music I made. At the time I finished it, it sounds good to me but then when time passes and I forgot about it, I listened to it as if I stumbled upon a piece from another artist. It is then I realized how bad it sounded. Lesson learned: Listen to your piece a couple of times before calling it done. Analise every detail and take note of the areas that needs improvement.
  16. I started this one a while back. I revised it based on the advices I received. That roaring overdriven guitar effect just came by accident when I adjusted the reverb and echo effect a little too far but I see it adds atmosphere. I visualize a Rebel platoon trapped on a stormy ocean then a milenium falcon piloted by a jedi comes down and rescue them.
  17. Yeah an high-pitched one screeching in the distance would add more tense to the mix. And yes I realized the drum patterns make it more action and less suspence. I should make them more subtle and add some little echo and reverb to tbe beats and increase the bass frequency to have this airy boom at certain intervals. I think I should add a gong too or a bell to the drum beat.
  18. I found some time to work on this piece. Good suggestion. I should add more atmosphere and a subtle echo effect to make it more eerie. I listened to some suspense space age music and I noticed the use of echo and reverb effect, some droning effects and deep bass to achieve an uneasy and mysterious vibe. I watched various interview from well known composers like Jesper Kyd that the scene and the music must compliment each other to achieve a certain mood like a lighting changes a scene's mood.
  19. Yes silence will make the player more tense as a sudden creepy sound would be more noticeable and a sudden loud bang would make a player jump. But I prefer a combination of silence and tense music inserted in tbe right moment like for example the player is being chased by ghoulies.
  20. I had this dream where I am moving silently through a gloomy small village in the desert from scary cult soldiers. So I made a track inspired by that dream. It was an experimental tracks with an atmosphere. Those quirky scream-like sounds you hear are simply just woodwinds. I applied an overdrive filter and used Audacity to add a reverb effect. All edited and mixed with Audacity enjoy...
  21. Yeah I will try to improve this prject. Thanks for the input.
  22. I was composing some space age music for my futuristic space station scene but then I remembered the Moonlight Sonata. I thought it will be a nice touch for a certain scene in my short film where the camera hovers in a lobby with a view of the earth from a far. It is a photo slide-show music video: https://youtu.be/Psod4i48jLc I am studying these modern soundtracks from scifi space movies... I am using MixCraft 8. I added some electronic instruments and synth effects to make it sound more techno. I added a slight flange filter and subtle delays to the track for more atmosphere.I sped it up to 15%. Ambient effects are inspired by Stranger Things title opening music.
  23. I have removed some conflicting beats like the snare drum sfx. Added strings to accompany the brass. Added spaces in between and added audio mastering filter for more balanced lows. and highs. I might extend this one to a full 3 minute track if I have some ideas.
  24. A menu music for SH game. The game is suspense and mysterious.
  25. My first attempt at space electronic music and digital landscape design. I try to make music represent the mood and style of the scene. All is done with samples. No actual instruments used. Europa moon surface
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