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SilverWolf

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Everything posted by SilverWolf

  1. I like the harmonies, it sounds like something from dbz.
  2. Yeah, thats exactly what I meant using notes outside a scale the DAW that I use FL studio doesn't really label the scale that I am trying to use (Dorian) as what it typically should be. It always labels it as minor instead, regardless of how few chords I use for the rhythm section of a piano the 1,4 chord combo only does so much and it still doesn't label it as Dorian. I've even considered using no 3rds in the rhythm just 5ths and inversions, saving the actual scale for the lead hand accentuating the 6th note and tonic chord, to no avail. So I decided to write a post on this and get other peoples opinion on this matter. In a lot of songs for video games like you said they use chromatic notes ex: Legend of Zelda and Skyrim to name a few. When the DAW doesn't label the scale properly anyways, it's discouraging to even think about sticking to one scale.
  3. What is your opinion on using chromatic notes from time to time to help adjust a melody? Or just writing something that isn't quite all modal?
  4. For the purposes of cadence/resolution(ending on the 4th/5th chord), is the reason I want to know if the chord functions are consistent across all 7 modes of major.
  5. I might be asking the wrong question, I mean the chord functions. Tonic, Supertonic, Mediant, Subdominant, Dominant, SubMediant, and Leading tone.
  6. What would be the Diatonic order for the (D) Dorian scale?
  7. Thank you guys for the feedback, I'll look into adjusting those.
  8. It's not the midi step sequencer I was really questioning, more of the actual ways to play 16/32 notes in succession on a real set of toms or snares. I was looking into the ways of muting a previously played note for faster decay, I come from a guitar background in there I could palm mute. Mark suggested of using cloth, aside from ghost notes(low swings on the outside/actual drum swing not the step sequencer midi) for quicker decay. Is there any special techniques I could use so the notes won't ring out too much, when play one right after another? I'm writing using those libraries, but I don't want to create something too unrealistic to play with unreal decay time especially when using 32 notes.
  9. I'm using a DAW, fl studio. The VST's are EastWest Symphonic Orchestra, Stormdrum 2 & 3.
  10. The cloth part makes sense, I've seen some people put tape on them, amongst other things. The thing I want to aim for is quicker decay timing on certain notes, especially when trying to create dynamically timed, velocity sensitive 16th/32nd notes. The last thing I want is for it to sound too monotonous/robotic, but still retaining its rhythm is a priority. For the percussion the round robin is logical.
  11. For the midi/programming side I understand it, but moreso for the actual drumkit is where I don't. If they wanted a specific note value like a quarter note vs a sixteenth, the only thing I can think of is based off of the distance of the swing and where on the drum they hit from. Central for stronger hits and outside for less sustained, but if they wanted to kind of mute a snare/tom after it was played so they could create dynamics for notes in succession?
  12. Really good use of the woodwinds its amazing!
  13. Can ghost notes be used as a kind of muting effect to a previously played note ex: a med snare, down to a really low snare for to cancel some of the previous ringing? Is this an effective method, or is there a better way to get more precisely defined note values?
  14. I like tracks 1, 4, & 6. Legit I have one eyebrow raised. The rhythm of those tracks are well done.
  15. Contrary to the title the intro sounds upbeat
  16. well as a piano/guitar player either or should be easy enough to read for the 6/8 rhythm. Tied notes and dotted notes should be a concept that most people should grasp. For the ones unfamiliar with dotted notes I guess the one very specific should work out well so that it is well annotated. Due to its half value of the note it is being tied to.
  17. Not bad, It has a good melody going on.
  18. https://youtu.be/f-PnVWkmBAk Around 1:35 you could see some examples of how the notes start before a strong beat. I'm picturing that its because brass and woodwinds take a little bit to spool up, unlike the strings. Between that, automation clips and to get it sounding more human like. The issue I see is what if I want to write something that I want scored later?
  19. I was wondering if anyone could explain why when writing for a brass section using a DAW, that people have a tendency to start the notes before the strong beat? I understand the idea of wanting to make it sound with more realistic, but what if you want to be able to score the song later? The syncopation theory helps, but I guess the only logical thing that I can think of is if they want to add some automation clips to its velocity, volume, or expression? Can someone elaborate on this theory?
  20. SilverWolf

    Dreamer

    As far as the genre, some form of EDM which I am a fan of. The thing about the EDM genre is that there are so many subgenres that I don't bother even trying to learn the names of them. I suppose maybe even chillstep would be how to describe this. I really like the song, but I hate how many subgenres there are to EDM, to me its just music. Sorry I am really bad at explaining the concept.
  21. Very ambient and soothing, can definitely jam this.
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