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I'm scoring an action video game scene set in a desert

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I'm going to be honest here, and feel free to correct me if I'm totally wrong, but there doesn't seem to be much difference between this one and the frantic one, save the rattle and the placement of certain motivic variations. Most of my comments from that piece, thus apply to this one as well. Perhaps the loop is a little bit longer to accommodate more of a buildup but for a lay listener playing a game, I'm not sure the difference would be super noticeable; I personally wouldn't notice it playing a game, at least.

 

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