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So I redid one of the background music for my game. The music is put in the background and is meant to add atmosphere to the game. It is faint so that the player won't notice it much.

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I agree with mostly everything Samurai said. How long is this scene? Even musically untrained players will notice it's a very short loop and will start to become annoyed by it rather than immersed by it. Old NES games were notorious for this. Just a word of warning. 

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@LostSamurai --- no I'm using unity 5 as game engine because it is free..

Added a flute and some mastering.

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Ok cool. Yeah I saw the video of your game in your other topic and it looks very good. I'm more of a game story writer/character designer so modelling is definitely not my strong suit haha.

The theme is definitely getting stronger and more full. I like the use of the flute more here, however I see it only plays during the first minute or so then disappears shortly afterwards through the rest of the theme. I think if the flute had more presence throughout the piece and gets stronger as it plays it could possibly add more to the atmosphere greatly. In hindsight I think you are definitely on the right track.

Nice work!

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