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This plays in my game when the player heard news about enemy war planes started bombing the city

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Pretty good. From such a premise, I would have expected a little more urgency? I suppose that only works if it's a cutscene. If it's one of those text based expositional scenes, something like this would work better because it's pretty constant and can loop. But I hope you know what I mean. This feels kind of like an aftermath to that premise you proposed, rather than an worried or angry reaction. To your defense, I have not seen the game, so I will differ to you on how well it fits. Music-wise, this was composed quite well. Good work.

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