Zimr Music Posted September 21, 2016 Share Posted September 21, 2016 This plays in my game when the player heard news about enemy war planes started bombing the city MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu The Hour > next Quote Link to comment Share on other sites More sharing options...
Monarcheon Posted September 21, 2016 Share Posted September 21, 2016 Pretty good. From such a premise, I would have expected a little more urgency? I suppose that only works if it's a cutscene. If it's one of those text based expositional scenes, something like this would work better because it's pretty constant and can loop. But I hope you know what I mean. This feels kind of like an aftermath to that premise you proposed, rather than an worried or angry reaction. To your defense, I have not seen the game, so I will differ to you on how well it fits. Music-wise, this was composed quite well. Good work. Quote Link to comment Share on other sites More sharing options...
Zimr Music Posted September 21, 2016 Author Share Posted September 21, 2016 You are a good reviewer! Okay, I'll change the scenario. The player heard news from a radio that there have been rumors of enemy transport planes left north Korea and are heading to my country. A bomb then exploded nearby.....Yeah, I have to revise the music to have a more sense of urgency. Quote Link to comment Share on other sites More sharing options...
Luis Hernández Posted September 21, 2016 Share Posted September 21, 2016 I also like it, as a music piece by itself. I suppose the sense of urgency should come with that waving harmonic drone. Well, it gives a sens of dizziness. What I like most is that, over that harmony, there are some elements (almost) atonal (0:27...) Quote Link to comment Share on other sites More sharing options...
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