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The Mysterious Uncharted Lands 1


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3052346-outlast2-canyon.jpg

(Above is just a visualization image, not my game)

This is an accompanying tense music for a scene on my game where the player is investigating a mysterious town in the outlands where there have been reports of cult activities. This is track meant to be faded in and out at certain intervals only. It is a space filler.

Edited by Hans Zimr
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Hi there;

This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit.

Cheers!

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On 9/22/2016 at 10:18 PM, Monarcheon said:

Hi there;

This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit.

Cheers!

That helps thanks

@LostSamurai you can find some music for your game on www.soundimage.org we will appreciate it if you can donate just a small amount :)

 

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Revision 2 of the track

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First of all, I love the track name. Second, I couldn't tell if much had changed past the volume of everything. Were there melody changes? Just to see if it worked better, I played Silent Hill Shattered Memories as LostSamurai had pointed out with this track in headphones and I think it pretty much works. 

The tubular bells maybe could have been spaced out a little more to be more motivic rather than an instance, you know? 

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