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Grim Forest Battle


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It's still a work in progress. Would truly appreciate some feedback. Thank you!

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The use of chromatics in the beginning aren't as driving as they are comedic when I hear them for some reason.
Having a pedal ostinato while the bass harmony changes can only go so far especially when the harmonies only transition by half step.
It also repeats a lot... like, I think the piece is legitimately the same thing repeated three times. If it's meant to be a loop for a game or something, it's too short.
You have the right feel down and everything! It just needs to go more places.

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The biggest thing I think this needs (apart from switching up that ostinato as mentioned above) is some breathing room.

There's no real introduction. It just feels like we're going straight into a loop.

I did up something quickly to show you how I would approach something like this (this is very rough, but hopefully it gives you some ideas).

It's just about letting the parts breathe, so that the listener won't get bored, and so that you can hear what's going on.

Hope this helps.

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I think that the mix could benefit from a bit more dynamic space and maybe more definition or movement in the low end and the mids. It sounds clouded and too sustained, and the fact that it's repeated doesn't help. Also, a few calmer moments would make the action more effective, it's really the span of levels that matters. Otherwise it's a nice action cue, especially if it's supposed to be repeated, like in a game.

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