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New music system for VR gaming - Spatial Composing

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Over the last year, I've been working on a system of music composition and mixing that uses virtual location and gaze direction in combination to make modifications to a musical score in real time.

This allows game developers and 360 film makers to direct user perception through a narrative with changes in the score. We can shift tonalities, imply different harmony, change rhythm, etc., all based on the user's exact position and direction of focus. Different directions within a VR experience can now be assigned different emotional qualities without introducing new music. It's cool, and it works. If anyone wants to chat about it, or try it out, feel free to get in touch.

We've finished a working demonstration with the Unreal engine, and done a couple of demo 360 films. You can check out documents explaining how the process works and try out the demo yourself if you have a Vive or Oculus.AkinatorXender Kik


Edited by mackrickson

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