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Hi @olivercomposer!

You've been submitting your pieces for quite a while now and have composed many successful tracks that are very similar to this one!  Your music includes lots of great features such as modulations and changes in orchestration and instrumentation and very dramatic harmonies and melodies!  This track even includes some great synths and glissandi (if I am hearing correctly at 2:59?)!  But what is missing from almost all your music is dynamic contrast!  And that is a very important feature of music that brings it almost all of its life and vibrancy!  Different sections of your music could be conceived at completely different dynamic levels to bring great contrast to your music (and almost all great orchestral music has these dynamic contrasts).  Conceiving your music from the level of being like almost a whisper to a cacophony of expression would bring great dramatic effect!  And the crescendo and diminuendo!  Those are tools I don't think I've heard you make use of at all!  (And if you have made use of them please correct me!)  Your music, as it is conceived of here in this Space Battle piece, is all at the same dynamic level and almost the same texture throughout without any contrast.  And that kind of piece can get old pretty quickly causing what I like to term sonic fatigue.  In VGM this kind of approach is quite common as the utility of music in video games is for a limited context for each track.  But adding this feature of dynamic contrast to any music is sure to bring it more life and can only help imo.  Thanks for sharing!

Peter

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8 hours ago, PeterthePapercomPoser said:

Hi @olivercomposer!

You've been submitting your pieces for quite a while now and have composed many successful tracks that are very similar to this one!  Your music includes lots of great features such as modulations and changes in orchestration and instrumentation and very dramatic harmonies and melodies!  This track even includes some great synths and glissandi (if I am hearing correctly at 2:59?)!  But what is missing from almost all your music is dynamic contrast!  And that is a very important feature of music that brings it almost all of its life and vibrancy!  Different sections of your music could be conceived at completely different dynamic levels to bring great contrast to your music (and almost all great orchestral music has these dynamic contrasts).  Conceiving your music from the level of being like almost a whisper to a cacophony of expression would bring great dramatic effect!  And the crescendo and diminuendo!  Those are tools I don't think I've heard you make use of at all!  (And if you have made use of them please correct me!)  Your music, as it is conceived of here in this Space Battle piece, is all at the same dynamic level and almost the same texture throughout without any contrast.  And that kind of piece can get old pretty quickly causing what I like to term sonic fatigue.  In VGM this kind of approach is quite common as the utility of music in video games is for a limited context for each track.  But adding this feature of dynamic contrast to any music is sure to bring it more life and can only help imo.  Thanks for sharing!

Peter

 

Firstly, thank you for your review. I don't say, you're wrong, but I really didn't want to use bigger dynamic contrast in this case. In other cases, for example, in the music piece I linked, I faced many technical issues. It's hard to adjust the dynamic level of all the instruments properly. My purpose was a quieter sound at the beginning of the piece, but the bassoon and the violas together were too loud. But, if I turn the volume down, they can't be heard, so I left it louder than I wanted to. The final mixing was quieter, but the mastering always decrease the dynamic difference/contrast, so I have to say, I'm not a mixing engineer, and for me, it's a serious difficulty to create a clean mixing, highlight the main instruments, and adjust the proper dynamic level. So maybe I wanted more dynamic contrast, but it's hard to handle the volume in the case of symphonic music because there are so many tracks and instruments, and some instruments almost have the same frequency range/upper partials, etc...

Thanks again, and have a nice day! 🙂 I always appreciate your comments!

(Just to clarify, it wasn't me who reacted with the laughing face on your comment, just so there's no confusion. 😄)

 

Edited by olivercomposer
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Yes - that Cursed Castle piece does have some more dynamic contrasts in it.

11 hours ago, olivercomposer said:

(Just to clarify, it wasn't me who reacted with the laughing face on your comment, just so there's no confusion. 😄)

LoL!  If you hover your mouse over any particular reaction (or if you tap that reaction on your phone) then it tells you who reacted with each reaction type so I know that Henry reacted with the laughing face reaction haha!

11 hours ago, olivercomposer said:

Thanks again, and have a nice day! 🙂 I always appreciate your comments!

You too!  I always look forward to more of your music!

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15 hours ago, olivercomposer said:

(Just to clarify, it wasn't me who reacted with the laughing face on your comment, just so there's no confusion. 😄)

4 hours ago, PeterthePapercomPoser said:

LoL!  If you hover your mouse over any particular reaction (or if you tap that reaction on your phone) then it tells you who reacted with each reaction type so I know that Henry reacted with the laughing face reaction haha!

15 hours ago, olivercomposer said:

Don't worry Oliver, I admit that it's me who is laughing at our lovely Peter! I laughed since he used excessive ! there!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Henry

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