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So I've been revisiting the "Metroid" series of Nintendo games from my childhood. Played through Prime and now Dread, which is the newest one until Prime 4 comes out in a couple weeks....it's not one of the better entries.

But what stood out to me is the music. This is from the opening of the game.

That is a very...not-convincing orchestral mockup, I must say. Definitely not for 2021.

When I did my first game score 15 years ago now (omg), this sort of mockup would've gotten you laughed out of the building in the West. Even indies wouldn't have hired you unless it was a pixel-art throwback game and even then you're pushing it. I remember when I did my first soundtrack which was for a couple of Ubisoft devs back then, they were obsessed with "real", and even EWQLSO wasn't enough for them.

But I remember reading a few years ago on Redbanned there was a survey, and Japanese composers still most often use Symphonic Orchestra Gold.

It's very odd to me and something I"ve noticed specifically in Japanese video games. Not so much in film and TV — I see people from Japan regularly dropping killer mockups of John Williams and such on YouTube, but professional Japanese game devs really don't seem to care. Demon's Souls sounds like it used straight up ROMpler and "General MIDI" patches as well.

Just abysmal.

I wonder why in Japan they seem so unbothered by it?

You'd think especially companies like Nintendo, who are so big on quality-control everywhere else and have these iconic melodies from like Mario and Zelda would demand only the best production quality?

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