1 hour ago1 hr Hi everyone,I recently made a non-commercial orchestral mockup and score-study arrangement of “Fountain of Dreams” from Super Smash Bros. Melee / the Kirby series, and I’d love to get some feedback from a composition/orchestration perspective. This is one of my favorite pieces from Melee, so I wanted to see how close I could get while also learning from the orchestration, arrangement, and overall musical construction of the track.This was mainly an exercise in orchestral transcription, arranging, mockup realism, and trying to understand what makes the original track work so well. I’m not sharing the full score or MIDI because this is a study arrangement of copyrighted game music, but I may be able to post short excerpt screenshots if they would help with specific feedback.I’d especially appreciate thoughts on:Orchestration and instrumental balanceWhether the arrangement translates convincingly to orchestraMockup realism and MIDI programmingArticulations, phrasing, and dynamicsAny places where the texture feels too thick, too thin, or unclearMixing/reverb balanceOriginal music and related intellectual property belong to their respective rights holders. This mockup is for non-commercial study and educational discussion only, and is not affiliated with or endorsed by Nintendo.Thanks in advance for listening. I’m looking forward to hearing any thoughts, especially from people with experience in orchestration, mockups, or video game music arranging.
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