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Any tips or suggestions?

MP3
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  • 5 months later...
Posted
On 9/10/2025 at 9:50 PM, therealAJGS said:

Any tips or suggestions?

MP3
 
 
  • bossfight!
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MP3
 
 
  • bossfight!
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On 9/15/2025 at 8:10 PM, TristanTheTristan said:

Make it more chaotic. You are not Bach. Maybe listen to some of my works that were supposed to be fighting song for a game. I am going to put them on here later.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

https://youtu.be/oi3X_M6f1sY?si=VLEYgUQipR2Am9Jb

https://youtu.be/yKmtb77eou0?si=omMex4e4pj1Ch0RQ

https://youtu.be/sdeCKvrSPuI?si=SrtSRmd9kRyO_jTb

https://youtu.be/s6qCM2V2G3k?si=sRLZN5yOcbanKvFO

https://youtu.be/1kbGRgSRjhw?si=LhQXi-FI2Xjv9dKK

https://youtu.be/YC0BnJhBc1o?si=0tBAEsHwqaq6Y-D2

https://youtu.be/Dl6zlUSsltc?si=EayWKoF_7x-Pob-K

  • 2 weeks later...
Posted

Depending on the type of boss or fight sequence, there are many approaches.
Regardless of the fighting scale, I think you already have plenty of knowledge to make this closer to the epics we love in video game soundtracks.

1. Percussion! If you were to add a driving pulse with a bass drum, timpani, or taiko drum, it would add a sense of pulse and "epicness" behind the music. It can match or "dance" with the rhythm the guitar is doing.
2. Add BASS! You have a pulsing gesture that is driving forward, but giving us some bass guitar or keyboard would help warm everything up. Up to you if the bass sustains or is separated like the melody.

Thinking as a composer, you can be strategic by design. If the "melody" is fast, driving and energetic, then maybe pair the accompaniment as long sustains or longer pulses versus the same quick notes in the 8-bit. Maybe alternate the melody to be long note sustains and have the percussion and bass be driving instead.

It will help give direction in the fight. 

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