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Medievalism! [And more]

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Hi everybody!

I haven't been around much lately. Mostly due to a lot of work but also because of some lack of inspiration.

However, i feel that I'm back on track with my music now.

The past 6 months I've been doing a few songs, i took a break from the usual orchestral stuff and started doing more electronic music to explore other horizons. Then i drifted on to some more medievalish music which was inspired from some new instruments i purchased for my computer. New samplings of rare instruments.

Medievalism.

I am using this medieval inspiration of mine to make music for a project. A game is being produced by a group of people of which one is a friend of mine. So i thought i'd make a few tracks to see what they thought about it and it looks like they enjoyed it and want more :musicwhistle:

Anyways, enough of this talking.

http://www.freds3d.com/wip/folkish01.mp3

http://www.freds3d.com/wip/med01_long.mp3

http://www.freds3d.com/wip/more_folkish01.mp3

http://www.freds3d.com/wip/village01.mp3

http://www.freds3d.com/wip/forestwalk01.mp3

And here are a few other tunes i made during my absence from the YC-forums.

http://www.freds3d.com/wip/guhnk05.mp3

http://www.freds3d.com/wip/rise_fallen01-06.mp3

http://www.freds3d.com/wip/greetings01.mp3

I also felt like trying out something with bagpipes.

http://www.freds3d.com/wip/the_return02.mp3

Let me know what you think, any crits and comments are appreciated.

You could also stay quiet, but i'd prefer the other way :glare:

Cheers, everybody!

i didnt really like the midieval music... i was inspired by guhnk 05 and wished there was more. it was an intresting theme u set like a reason why someone was upset or seraching for somink but for me the devlopment if any didnt satisfy me for an answer. there is defiantly more to be done here. please rework this or insert it into an existing composition maybe as a theme?

Rise and fall was excellent. and the last one was just ok.. u have good talent and its good that u learn new stuff. i wud like to here a massive composition where u really get to devlop ideas your pieces seem all very short as if you get bored easilyt one one thing? lol anyway well dones

  • Author

Thanks,

I guess not everyone is found of the folkish sounding tunes, however im pretty happy with how med01_long.mp3, village01.mp3 and forestwalk01.mp3 sounds so far. (They are pretty different from "folkish" and "more folkish".) Im going to develop them further since they are the first drafts on what the music might be like in the game.

The goal with guhnk05 was to create something calm and soothing. It is kind of slow and not much happens in it. I might continue this tune at some point in the future, but as for now i've put it on hold.

I have had big plans on developing rise_fallen further. Its going to rise up to a dratmatic climax and things will happen. However, the reason i haven't worked on this one for quite some time is that i sortof ran out of ideas. That happens alot to me. I get one idea, i create it. But then im left off not being sure where to take it. But im very happy with the atmosphere i've got in it so far.

Here is a different tune i made quite a while back. http://www.freds3d.com/wip/hmm01-01.mp3

Thanks for your comments, violinboy.

And you others who listen to these tunes, please let me know your opinions :)

Cheers!

In my opinion you've made a good usage of instruments you used. The songs have medieval feeling and that's what are they for. Nothing special but worth patience :).

I like this. Another composer using a neo-medieval idiom (Franz was the first I noticed here). Enjoyable to listen to, and effective. The neo-medieval pieces are not really authentic - your intermittent use of modality and tonality is one issue - but I think you were going more for a medieval feeling than authenticity, and you've achieved that. There are some very interesting ideas and treatments - the jaw harp rhythm in "village01" was one such.

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