Please do not start an argument which has the inherent flaws of Finale's programming as its basis. Finale 2009 has a very steep learning curve to get it to do any sort of fine-tuning, and the Percussion set-up is the most evident. Percussion isn't as easy to input into Finale to both playback correctly and look correctly. It takes a lot of time to learn how to get what you want out of it, so let's take a breather before this gets out of hand.
Yes, a score/parts should always notate what type of Cymbals you are using, whether it be on the part itself, or if you intend to use multiple cymbals, at every change in cymbal usage throughout the part. However, it should be remembered that most people who upload their scores for critique can forget that while they've managed to write Percussion so it plays back correctly, they still need to provide this information. It's not uncommon, and there's no reason to fight about it. You make a mistake, somebody lets you know, and you fix it for next time. Live and learn.
Now, Finale does have a suspended cymbal, it's just buried in the midi mapping. The problem with Finale's percussion set up is that it treats the midi mapping of percussion as a normal instrument, which it should. So, most people know that a D2 is a snare drum, if you are familiar with midi mapping. However, here's the catch: the D2 is a snare drum only in C major. There's most of the problem. Say the key signature changes to F major. Non-pitched percussion does not utilize key signatures, but Finale stores the data just like it would for any other instrument. So the D2 for C major now becomes a G2 in F major. So you can't just hit a note anymore and have it input correctly. If you want, I'll look up the suspended cymbal and let you know what note it would be.