January 1, 197056 yr This was a short cue that I wrote as BG music to use with the Shivering Isles content of The Elder Scrolls IV: Oblivion. http://www.youngcomposers.com/pg/Music/rolifer/composition?entry=21332 EDIT If anyone already saw this posted in the large ensemble orchestra section, sorry. I'm not trying to double post or anything. Just didn't understand how the new forums worked and realized I had put the song in the wrong category.
December 19, 200916 yr This is very nice! But it sounds like it wants to be longer. But that is often the case with short cues. Now that we are on the new site, what I am going to try to get everyone to do is add into their posts what programs they are using to produce their music. So what DAW,notation programs and what Libraries were used in this? Ron
December 19, 200916 yr Author This is very nice! But it sounds like it wants to be longer. But that is often the case with short cues. Now that we are on the new site, what I am going to try to get everyone to do is add into their posts what programs they are using to produce their music. So what DAW,notation programs and what Libraries were used in this? Ron Thanks Ron. Yeah, it originally was going to be longer, but the idea started to get away from me and I thought it worked just simply as an entrance cue. I think I'll start testing my endurance a little more in the future though. This piece was scored in Finale 2007, and recorded in Cubase SX3 with all EWQLSO Gold Samples. Thanks again for the listen and comment!
December 23, 200916 yr Very nice! The orchestration is solid, and you have a good handle on phrasing, shape, and direction. The production is also nice, though I think that the mixing and humanism of some of the lines could be improved a bit. Also, when the strings enter around 0:30, they sound very mushy and much too loud. Try lowering them in volume, using a new string patch, and adding a staccato patch very subtly underneath to add a bit of definition to the string line. Careful on the velocity of this added staccato patch, you don't want to make it sound like the notes are being accented, just that certain notes are being attacked in slightly different ways than others. Good work!
December 29, 200916 yr Author Very nice! The orchestration is solid, and you have a good handle on phrasing, shape, and direction. The production is also nice, though I think that the mixing and humanism of some of the lines could be improved a bit. Also, when the strings enter around 0:30, they sound very mushy and much too loud. Try lowering them in volume, using a new string patch, and adding a staccato patch very subtly underneath to add a bit of definition to the string line. Careful on the velocity of this added staccato patch, you don't want to make it sound like the notes are being accented, just that certain notes are being attacked in slightly different ways than others. Good work! Thanks Andy! Yeah, production is something I'd really like to learn more about. Good idea with the staccato patch. I'll definitely play around with that.
December 31, 200916 yr I love the wholetone influence in the beginning. Good instrumentation. I can hear everything clearly and with great articulation. I particularly enjoy the contrast in texture. It is a very important element, after all. Great job! You should consider lengthening this piece, it was very enjoyable.
January 2, 201016 yr Hey Murr, Nice track. I'm impressed with your content and ideas overall. I'm a bit confused by your choice of title for the piece. I didn't get the sense that I was entering 'mania' as though it were some sort of state of mind. Is Mania the name of a village or something? I don't play the game so I'm probably a bit out of touch with the context of the track. But I'm thoroughly pleased with your phrasing, and unlike others here, I think the track is the perfect length. It delivers a solid idea that takes me somewhere, and I felt like I was being taken there by you. So, kudos! I look forward to more tracks from you. -AA
January 3, 201016 yr Author @ The J: Thanks! @ JC92488: Thank you! Glad you liked it. I definitely wanted it to be more of a textural piece not so much driven by a melody, so I'm glad its working! Thanks for commenting. @ AntiA: Thanks a lot! Glad you enjoyed it. Concerning the title, "Mania" is the name of a place. The idea behind it is that it's only one-half of the Shivering Isles realm (with Dementia being the other half). While Dementia is dark and ominous, Mania is bright and beautiful. Both however are equally dangerous. So with this piece I wanted to give an impression of the land's beauty and mystery, as well as a hint of its danger. Anyway, I'm glad you liked it and appreciate the comment!
February 26, 201016 yr Well, right off the bat, those tremoring violins are foreboding enough to get the point across, "Hey, danger!" xD Nice job with that! It also leads in very well to the transition at about :40, sounding sort of grand and fantastical (which is fitting, your trying to express an epic realm), yet with hints of ominous throughout. All-in-all, you definitely succeeded in your attempt :) Very nice work, thanks for sharing! :D
February 28, 201016 yr Really awesome!! The only tiny nitpicks are when the string patch enters (it's way too sudden) BUt still, with some work on velocity and humanizing, you can turn this into a really cool and professional piece!!