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Game music competition


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No, i was confused by that a little too.. just means don't expect for it to definitely work out.. there's a low chance. that's all it means.

How did you get yours to sound so good?? omg.. those are really fast notes, what is the grouping? It's so awesome...

well, I wrote this just now for an introduction screen. it's called "indestructible". i've attached two versions. one's an mp3 recording of my soundcard's interpretation of the midi, one is softsynth.

Here's what I came up with. What does everyone think? XTJ-17.mp3

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I like the first minute or two. I think the electric guitar is a little too loud but its kinda cool.

I want more development out of it. You set up all this anticipation for something huge to happen and it never comes :(

Nevertheless, It's a solid track, Jimmy. You didn't loop the track, but it would be pretty easy to do.

Peace on Earth,

-John

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I like the first minute or two. I think the electric guitar is a little too loud but its kinda cool.

I want more development out of it. You set up all this anticipation for something huge to happen and it never comes :(

Nevertheless, It's a solid track, Jimmy. You didn't loop the track, but it would be pretty easy to do.

Peace on Earth,

-John

At what point did it feel like it had reached its climax? I'd like your input to exactly where it felt like "oh this is gonna be huge!" so that I can put something appropriate there. What I hear and what you hear might be two totally different things :)

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I really like this thread :)

Me too!

It's a fun track you've written, BDW. There are a few times when its just the piano by itself that it sounds a little too empty. One of the modulations in the track always comes across as a little bit creepy. That's not bad, it's just unique.

I think the piece could have used something that plays continuously throughout the entire track instead of just the piano. Right now, there's not a lot of direction or focus with just the piano in the background and the random sound effects in the foreground. What about a bass line or light drums with the piano?

At what point did it feel like it had reached its climax? I'd like your input to exactly where it felt like "oh this is gonna be huge!" so that I can put something appropriate there. What I hear and what you hear might be two totally different things

The end of any section sounds like the perfect opportunity to develop your ideas more. You do add a little bit more to the theme after each section but it's the final section with the guitar that should really have something beefier afterwards. These sections end at 1:09 and 2:13; that's where you should put in the more substantial material

The following is just one way you could treat it. Add a crescendo at the end of those sections I mentioned and then at the last bar of the section on the last beat, hit a snare, mute all the other instruments just for that one beat and then have an intense and rhythmic theme come in afterwards. Make sense?

Peace on Earth,

-John

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Keep it up

This is one of my own tracks, 220BPM and fully progressive throughout the whole length. My style is, of course, a lot different from Ishikawa.

Plussion Trickety.mp3

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Would you prefer the piece to be loopable? That is, would my chances be better if the piece were loopable? Also how intense of a piece are you looking for? Or should we just write whatever and which ever piece(s) you like the most will be used?

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If you compose a track I like, I am willing to feature it and you can make it loopable afterwards, so your chances are not affected by this aspect.

Generally, I'm open for a lot of things, but I want a decent standard of quality. I just want the tracks to roughly suit the feeling of the game. This means that fast paced music is considered much more appropriate than relaxed music. Other than that, the puzzle gameplay itself does not demand a certain 'atmosphere' (such as jazzy, happy or dark), so everyone has a free hand there.

It's not necessary to create an extensive piece of amazing length or complexity and variety, but if you manage to create one like that while maintaining a good standard of quality, then I will do my best to get an appropriate surrounding for this track. There will be different game modes - here are some more details:

The versus matches are likely to have a big set of different tracks, since versus matches might end real quick. A match in the single player (also called endless mode) would usually last a lot longer than versus matches, so I want it to have a "bigger" background track. Other than that, I will have game menu music for the main menu and the battle room (when searching for opponents online). If I happen to receive more than 2 good menu soundtracks, I will have another one for the options menu and there's also an optional place for game credits and the game over screen, but currently I have all my focus on the background music within the game itself and I will let everybody know when I am looking for more menu-like music.

This is roughly what I want things to be like, but during the process of development things might change here and there. I will keep everyone up to date about any big changes - until then you can refer to what I have said here.

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..., but you are not discouraged to use midi sounds.

No problem with midi.

BDW, as I said before, I think one of them might be good for a menu, but generally I get the feeling that you did not care too much about my style demands. I also think that your "I slept" has much more potential as a common composition, if you tackle it from this side, but I couldn't really think of a suitable background in a game.

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