Jump to content

Recommended Posts

 

3052346-outlast2-canyon.jpg

(Above is just a visualization image, not my game)

This is an accompanying tense music for a scene on my game where the player is investigating a mysterious town in the outlands where there have been reports of cult activities. This is track meant to be faded in and out at certain intervals only. It is a space filler.

Edited by Hans Zimr
  • Like 1
Link to post
Share on other sites

Hi there;

This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit.

Cheers!

Link to post
Share on other sites
On 9/22/2016 at 10:18 PM, Monarcheon said:

Hi there;

This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit.

Cheers!

That helps thanks

@LostSamurai you can find some music for your game on www.soundimage.org we will appreciate it if you can donate just a small amount :)

 

Link to post
Share on other sites

Revision 2 of the track

MP3
0:00
0:00
Link to post
Share on other sites

First of all, I love the track name. Second, I couldn't tell if much had changed past the volume of everything. Were there melody changes? Just to see if it worked better, I played Silent Hill Shattered Memories as LostSamurai had pointed out with this track in headphones and I think it pretty much works. 

The tubular bells maybe could have been spaced out a little more to be more motivic rather than an instance, you know? 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...