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Mysterious Dungeon 4


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Hi!

Nothing fancy today. This is a piece I wrote back in 2019 for a guitar, a violin, a synth and of course, bongos (as well as marching and bass drums). I think this is the right sub-forum to post it, please tell me otherwise. The piece was done for a certain minecraft server I on which have no time to keep working and also and most importantly because it was so long I hadn't composed anything that included bongos.

As always, I'm open to feedback, questions, etc, etc.
Kind regards and have a nice week ^^!!

 

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  • 4 weeks later...

What a treat this was! Very nice Middle Eastern flair, well-structured, nice chord progressions. My mind was brought back to so many "desert" levels of video games as a kid. This was clean and perfectly paced. Even the score looks nice!

No criticisms here. Great job, and I look forward to hearing more!

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Quite a heterophonic texture you weave here!  I think the synth sounds like, and would be well suited for an acoustic guitar which I've been trying to include more of in my compositions lately.  This does sound like a mysterious dungeon or cave type of level in an RPG - the accelerando to a higher tempo could be some kind of increase in tension as the party hurries to get out in time.  I like your use of the phrygian dominant scale.  Cool piece!

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There's a world of inspiration in this piece! Really fun to listen to.

Can almost hear a flavour of Bach at times in your melodic line.

Wondered what you think of Austin Wintory's compositions for the gaming industry?

I find his You Tube channel really helpful, and am trying to use some of his techniques.

Perhaps you will be the next Austin Wintory!

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  • 2 weeks later...
  • 2 weeks later...

Oh nice, seems that I did not turn on whatever button I needed to be notified when there was feedback, epic facepalm.

On 6/1/2022 at 4:55 AM, Tónskáld said:

What a treat this was! Very nice Middle Eastern flair, well-structured, nice chord progressions. My mind was brought back to so many "desert" levels of video games as a kid. This was clean and perfectly paced. Even the score looks nice!

No criticisms here. Great job, and I look forward to hearing more!

 

Thank you! I indeed have a fifth part of this, but It's worse imo. I'll upload it here someday.

On 6/1/2022 at 4:56 AM, PeterthePapercomPoser said:

Quite a heterophonic texture you weave here!  I think the synth sounds like, and would be well suited for an acoustic guitar which I've been trying to include more of in my compositions lately.  This does sound like a mysterious dungeon or cave type of level in an RPG - the accelerando to a higher tempo could be some kind of increase in tension as the party hurries to get out in time.  I like your use of the phrygian dominant scale.  Cool piece!

 

Thank you Peter! I do think the synth could be replaced with an acoustic guitar. I chose that synth because of the sound it had in musescore's soundfont. My issue when it comes to make music for some videogames is that I struggle to make things that could be looped without the feeling of conclusion at some part of the piece.

On 6/3/2022 at 9:13 PM, Alex Weidmann said:

There's a world of inspiration in this piece! Really fun to listen to.

Can almost hear a flavour of Bach at times in your melodic line.

Wondered what you think of Austin Wintory's compositions for the gaming industry?

I find his You Tube channel really helpful, and am trying to use some of his techniques.

Perhaps you will be the next Austin Wintory!

 

I don't know Wintory's music (nor him), I just did a wikipedia search but seems I may have been living under a cave since I don't know the majority of the games for which he composed music (which are many) and I'm pretty sure I didn't play any 😅. I know other video-game composers like Danny Baranowsky and Koichi Sugiyama who I highly rate. I have never used youtube or actually the internet to learn compositional techniques, perhaps It's really true I've been living under a cave lol!

Thank you very much for your feedback!

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16 hours ago, Omicronrg9 said:

My issue when it comes to make music for some videogames is that I struggle to make things that could be looped without the feeling of conclusion at some part of the piece.

That seems to be the opposite problem that I have LoL.  For me it's always easy to just stick a repeat at the end of a period or double period.  Crafting an adequate conclusion is a skill I've only recently started to develop.

P.S.:  Check out this thread about favorite video game music that I started:

 

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