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Simulation Level
PeterthePapercomPoser replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
You should check out this topic I started: Favorite video game music tracks?? You could peruse some of the member's favorite tracks or even share your own favorite VGM tracks from Undertale or Deltrarune! - Today
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The passage is indeed an english horn solo, mimicking the OST. Glad you liked the added counterpoint on the clarinet. On the OST, it's just a repetition with thickened accompaniments and more emphasized drums, but I wanted a slight variation. I had to add 2 bars (b.9-10) to wind down the dynamic for the eng.horn solo, which is different from the OST (goes straight for it, doesn't build up to a climax), glad you like the reorchestration! Yeah I noticed the use of tom-toms on the OST and immediately picked up the importance of it, since it provides a unique hemiola rhythm kind of thing. Thanks for the comments!
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PeterthePapercomPoser started following Old horn notation used in Chinese film music?
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Henry Ng Tsz Kiu started following Simulation Level
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Simulation Level
therealAJGS replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
im making one (kinda) based off undertale/deltarune. I'm making a (also kinda) neon city world RPG. the plot twist is that the player is just a vessel and you must defeat your creator as a final bossfight (overwhelmed being the song, though i probably will remix it) im not done with the story yet. -
Woops, I made a minor mistake, so here's the fixed version. With my program, pulling one string pulls the rest. This makes it easy to get a lot done by doing very little. Right now I'm building up a catalogue of permissible chords for use in my music. Every base (not bass) note has a number of chords associated with it, most of which I have yet to discover.
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Another experiment, this one very short. It has six voices moving against each other, and is far more consonant than music written in standard 12-tone equal temperament:
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Simulation Level
PeterthePapercomPoser replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
No. You're not the only one intent on making an RPG! I am composing and gathering potential tracks for it while I craft my world, plot and characters. But I'm flattered that you think my music would work in your game! What kind of game are you planning on making? -
Simulation Level
therealAJGS replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
can i use this? i'm actually making an rpg game! -
PeterthePapercomPoser started following i tried making yet another horror piece!
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chopin started following Simulation Level
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Simulation Level
chopin replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
Very inspirational and upbeat. The perfect tune for an adventure or RPG overworld. Loosely reminds me of the musical style of Secret of Mana, which had great music btw. -
A showdown to the heart (cleaned
therealAJGS replied to therealAJGS's topic in Incidental Music and Soundtracks
this was supposed to be bossfight music! oh well... 😅 next time i'll try to make it more intense. -
therealAJGS started following i tried making yet another horror piece! and Simulation Level
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Simulation Level
therealAJGS replied to PeterthePapercomPoser's topic in Incidental Music and Soundtracks
reminds me of cerulean forest by john laurel from the wonder world demo. -
Hi @ferrum.wav! Nice reorchestration for the wip1, nice build up at the beginning. Nice cor anglais/oboe(?) at the 0:40 passage, and also the underlying clarinet! Like how you keep the opening string accompaniment underneath to provide motions to the variation too, also the drum is slowly reintroduced at the end. You don't waste any of those interesting elements even with just a small time span. Nice job! Henry
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A showdown to the heart (cleaned
Henry Ng Tsz Kiu replied to therealAJGS's topic in Incidental Music and Soundtracks
Hi @therealAJGS! Nice vibe! I feel like the music is played when the main character is walking through some gloomy corners or some remains and relics of the world. Thx for sharing! Henry -
Henry Ng Tsz Kiu started following A showdown to the heart (cleaned
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Hi @Churchcantor! This one doesn't sound like a Waltz for me without the waltz rhythm haha. The chords are completely playable with my big hands haha. Some chords with more than an octave like in b.16 can be difficult for piano players with smaller hands though. For me persoally this waltz is a bit too long overall, maybe I will cut those returns of the A sections to just a few phrases instead of quoting the whole passage. Thx for sharing! Henry
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PeterthePapercomPoser started following Simulation Level
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As a bit of a palette cleanser, I've decided to try writing something really simple and without microtones. This is meant for a videogame stage where the player is tasked with gathering resources or building things. Let me know what you think and thanks for listening!
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Henry Ng Tsz Kiu started following Waltz In A Major
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Hey Peter, I always told you I have no interest in microtones at this stage of my life, but I really find this one more accessible with less apparent usage of microtones, either putting it in the accompaniment or just a bit of taste of it in the melodic part after the tonic key is established. The microtone creates the mood of repose well-living between conscious and unconscious, thus tone to microtone! Henry
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I just argued with my dad (a very good film composer) over bass clef old notation. He said that he learned it that way and the players who recorded had no problems. Is it because Chinese composers learned from the "russian school" and have little to no contact with the rest of europe or did I missunderstand something. All the online sources say old horn notation is obsolete. Can somebody explain it to me?
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Gotcha... You could just add some accents to indicate where the strong beats are when they contradict the meter, since your music isn't following the meter in the way people assume. You can also group notes together with brackets over the top of the bars. Some editors/composers do that to show a hemiola, so people would understand what you meant. And don't worry, I believe you that you can see the video just fine. I've got particularly terrible eyesight. But I'm not the only person who does, so if you can figure out a way to get fewer bars on the screen at once, so everything is bigger, that would probably be helpful. 🙂
- Yesterday
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The forum refuses to display this one, so here's a link: https://soundcloud.com/user-321964225/experiment-a
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Three samples:
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Hi all! This is the same composition as "un canone complesso" but i made it as a duet (clarinet and trombone) + guitar chords. Articulation markings make the piece better. The second player plays same thing or almost same thing than first player, but in A part 4 bars later and in B part 5 bars later. I think A part is better than B part. Duration: 2 minutes Tempo: 142
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I've made further progress, having discovered a crucial principle behind music composition. The following piece, though very short, is composed with six voices and includes a great deal of so-called xenharmonicity. Better pieces will no doubt follow.
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I discovered that the base pitch needs to be ideally calibrated for maximally good effect. Here's the the same piece with ideal pitch collaboration. It sounds way better, way smoother and far less dissonant: