Okay!! Nicely done I will do my best to address your points for feedback as best as I can, but I am not the most experienced composer on the site, so I would keep your eyes out for better feedback later. 1. You have a few spots (really a whole section), starting at m.89 until m.96 where your beat 3 is completely unseen. It's a general rule of thumb to keep your 3rd beat clear, for reading purposes. 2. I enjoy the way your build up the piece, but I'm wondering if it would've been more effective had you established the melody a little sooner. Like even right after you state the iconic canon baseline - the melody starting in m.5 rather than the dotted qtr figure would help establish some familiarity (but disregard if this doesn't align with your vision for the piece). In my opinion, I just think it goes on for a little too long without the melody, especially since you mentioned this will be used in a game, I think having the iconic melody present from an earlier point would be nice. 3.This is just another one of those "in my opinion" things. But I would like if the rhythmic escalations were smoother. Like in m.6, if those 32nds were 8th notes or 8th and 16th notes (which would be 3 notes, but you get the gist). Up until that point you've just had qtr notes and 8th notes. Same thing in m.32, I would just prefer a rhythm that is different from what we've seen so far, but not jumping from qtr notes and 8ths and 16ths to 32nd notes. It's just a little jarring. This is part of what makes your inversion section successful to me. The rhythms are lining up and diverging in a way that seems smooth if that makes sense. By that point we've heard all of the rhythms you will use til the end of the piece and the 16th against the 8th makes sense and doesn't feel jarring. (This may speak to your 6th point above) I would say yes, however some of the times where I get a little lost are probably midi playback things and not issues with what's written. This is getting long-winded lol, so I'll end there. But thank you for sharing your work!! Hope my feedback was helpful.