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First One in a Long Time

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Long time no see. I was busy with military business, romantic relationships, covid, etc.

Now, at long last, I managed to compose a music piece after more than half a year.

The piece is based around the coda of the known Bach piece "Toccata and Fugue in Dm", 

reimagined as a boss fight with three loop-able phases and transitions.

Would love to hear your thoughts and opinions. As usual, constructive criticism is most welcome.

This piece has no score because I don't think it's perform-able.

  • 6 months later...

As a great The Elder Scrolls fan, this speaks to me personally. I absolutely love it!

First, how did you get such great choir sounds?

I feel like I would have enjoyed a part without the organ. Maybe you could create a bit of a "claustrophobic", clustery section using just the choir. This would of course depend on the boss fight itself, and if it would actually make sense having such a section. Musically speaking, I feel like it would be a nice touch. It would even make the organ sound more relevant and necessary on the piece, I think.

Everything after 4:06 could be deleted, in my opinion. It is a bit anti-climatic to listen to this part after all that has come before it. 

Besides that, maybe listen to Thierry Escaich. He is a composer/organist, and I quite like what he does in some of his music/arrangements. 

Just sending you this so that maybe you can find some nice ideas for your future works.

Overall, I genuinelly like it! Great job 😉 

  • Author
On 12/26/2020 at 8:45 PM, Jean Szulc said:

First, how did you get such great choir sounds?

https://youtu.be/fZ9izB-R_t8?t=426

On 12/26/2020 at 8:45 PM, Jean Szulc said:

Everything after 4:06 could be deleted, in my opinion. It is a bit anti-climatic to listen to this part after all that has come before it. 

That's just the ending and restatement saying "here's the bare sample I took it from". In a game that would be the gloomy victory music.

I do consider now doing a choir-only legato high clusters part [thinking...] that could work well if not for the parameters. image.thumb.png.e1137a573969e7297469e334117ce8e4.png

You see, as the soundtrack is planned to work- the method the player fights affects the score. The choir goes for the mana/holly approach and thus a player who'll choose to go face to face millitary sword and shield combat will get... nothing at that part.

Thanks for the idea tho :)

 

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