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Hi Young Composers, In my latest article, I discussed about why most modern game soundtracks are boring and lifeless and how to remedy it. And this has actually very little to do with composer's technical skill as most would think. Take a read and see if it make sense, or if you have encountered circumstances as discussed in the article. Also, it'll be helpful if composers(you guys!) in this forum can have a discussion if you agree with me or not. :) https://www.linkedin.com/pulse/why-most-modern-game-soundtracks-lifeless-marvel-symphonic-yoa/ Being an experienced composer/audio specialist for visual media with over 10+ years of experience and have worked on projects with over $85 million in the box office and multiple other award winning projects. I've worked with all kinds of people - both high and low, nice people and assholes. Through my personal experience, I know what's truly plaguing the industry and am offering my insights of how to improve it for the benefit of the community. Thanks and if you find this article helpful, do give it a like and share it to others :) -Kian Music Composer | Visual Media Audio Specialist www.kianhow.com