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Zimr Music

Tip Toe Through the Night

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I had this dream where I am moving silently through a gloomy small village in the desert from scary cult soldiers.

So I made a track inspired by that dream. It was an experimental tracks with an atmosphere. Those quirky scream-like sounds you hear are simply just woodwinds. I applied an overdrive filter and used Audacity to add a reverb effect.

All edited and mixed with Audacity enjoy...

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Edited by Zimr Music
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@Zimr Music

What's the difference between the two versions?

It could be a good soundtrack,

especially for a horror game where you need this pulse and these ambient screeches.

Although, in my opinion, the best music for a horror game would be silence.

Complete silence, to leave the player alone with his thoughts.

Of course that it would include walking/running/heart pulse/panic breathing etc.

But the background music- I think there should be none.

 

 

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8 hours ago, Rabbival507 said:

@Zimr Music

What's the difference between the two versions?

It could be a good soundtrack,

especially for a horror game where you need this pulse and these ambient screeches.

Although, in my opinion, the best music for a horror game would be silence.

Complete silence, to leave the player alone with his thoughts.

Of course that it would include walking/running/heart pulse/panic breathing etc.

But the background music- I think there should be none.

 

 

 

Yes silence will make the player more tense as a sudden creepy sound would be more noticeable and a sudden loud bang would make a player jump.

 

But I prefer a combination of silence and tense music inserted in tbe right moment like for example the player is being chased by ghoulies.

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1 hour ago, Glenn Simonelli said:

What software did you use to compose/record this?

 

MixCraft 8

It was all virtual instruments but some unconventional instruments were used such as recording the sound of scraping a rusty metal and synthesizing it.

Edited by Zimr Music

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