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Showing content with the highest reputation on 10/14/2017 in all areas

  1. Hey guys! I know this might be a lot to digest but I'd love to have your thoughts on that work. It's the first soundtrack I release as a whole. I've been working with a development team on this one but sadly we had halt the development. It has a lot of flaws but I think it is worthy of sharing with you. The game was set to be a 2D platformer story driven adventure in a fantasy world with spirits and such (inspired by japanese shintoism). Anyway I'll leave you with the music and thank you already for any feedback you'd like to provide me with. Here's the link (I don't know how to implement it as embed media. Would love someone to explain me how to do that) https://soundcloud.com/nicolasguerrero/sets/project-water
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  2. Thanks for your dedication. Now I'm eager to read all your contributions....
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  3. This was a lot of fun to make! I think the large scale form is A-A', where A' is more intense. It somewhat drifts in feeling, but I hope it adds up to a coherent whole. Maybe it has a little too constant thickness of texture. It would be nice if there were sections with more breathing room, but it's as if the piece rejected my attempts at such transitions. It's a first time for me mixing ensemble strings with solo strings. I hope it's convincing. There are some harmonics glissandos in the solo viola and the solo violin. The solo violin even plays tremolo harmonics in the background at one point. I tried to make sure the viola's harmonics melody starting at 1:28 and 3:46 was not too fast, because I imagine it must be almost as difficult as double stops. I also imagined that it's best to use slow-ish gliding between harmonics notes, since more fingers are involved than usual, so I imagine it would be hard to change notes abruptly. Please correct me if my orchestral intuitions are wrong. It happens :)
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  4. WOW, this is great! :), it bringed a lot of colours and emotions to my mind (or perception?). Simply beautiful and obviously, what a hard work behind.
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