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Found 5 results

  1. On this piece I started with a rather long complex key shifting chord progression.. I created clarinet melody first. Because the chord progression was so complex, I cut and pasted two sections to repeat, to add continuity to the piece. In the repeat sections, I replayed some instruments, so you wouldn’t notice that it was a cut and paste job. I started with playing improvisations for the length of the piece. I eventually keep carving the improvisation lines into smaller sections. Replacing with other instruments and motifs. After a while I totaled removed the blocked piano chords I started w
  2. Here is my latest piece. I used two drum tracks, trying to emulate Ringo's drumming, more fills, less steady rock drumming. I made the piece migrate into chaos at the end, I've felt like experimenting with more atonality lately, but not willing to totally jump into at the beginning.
  3. Hi fellow composers! My name is Kian, a Shanghai, China based composer and visual media audio specialist. I'm a graduate of the world prestigious Berklee College of Music and have had more than 10 years of industry experience working on a range of projects including AAA+ games such as Eve Online, Dishonored, Spec Ops: The Line, Dust 514 and block buster Chinese films notably Wolf Warrior. You may find more information about me and my works through my website: www.kianhow.com After more than 10 years of being in the industry and having spent considerable time working in the Eas
  4. Hi, (this is about cinematic composing) I've been on many composer forums and I keep coming across this problem: - people underestimating the power of good sounding content or not being able to get the sound quality they want. so I'll give some tips on how to get this done: - where do I find good sounding sample libraries? I find the library's from heavyocity, output sounds, cinesamples and native instruments a good place to start. they are expensive though. they all require Kontakt 5. Don't underestimate free sample libraries. they might work just as good
  5. Hello, I'm William. I am a 16 year old composer. I have been looking for something new to put in my projects... And sound design is, in most cases, very unique. I have a pretty great microphone to record samples with, but I need something that I can use to manipulate the sounds I record to make very unique textures and such. It would be great to find such a thing in free or low priced VST instruments, but a standalone software can work too. I need something that can turn a sample into something totally different from what it originally sounded like. Anybody got any ideas? I know there is Audac
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