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Showing results for tags 'sound design'.
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On this piece I started with a rather long complex key shifting chord progression.. I created clarinet melody first. Because the chord progression was so complex, I cut and pasted two sections to repeat, to add continuity to the piece. In the repeat sections, I replayed some instruments, so you wouldn’t notice that it was a cut and paste job. I started with playing improvisations for the length of the piece. I eventually keep carving the improvisation lines into smaller sections. Replacing with other instruments and motifs. After a while I totaled removed the blocked piano chords I started w
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Here is my latest piece. I used two drum tracks, trying to emulate Ringo's drumming, more fills, less steady rock drumming. I made the piece migrate into chaos at the end, I've felt like experimenting with more atonality lately, but not willing to totally jump into at the beginning.
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Hi fellow composers! My name is Kian, a Shanghai, China based composer and visual media audio specialist. I'm a graduate of the world prestigious Berklee College of Music and have had more than 10 years of industry experience working on a range of projects including AAA+ games such as Eve Online, Dishonored, Spec Ops: The Line, Dust 514 and block buster Chinese films notably Wolf Warrior. You may find more information about me and my works through my website: www.kianhow.com After more than 10 years of being in the industry and having spent considerable time working in the Eas
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Hi, (this is about cinematic composing) I've been on many composer forums and I keep coming across this problem: - people underestimating the power of good sounding content or not being able to get the sound quality they want. so I'll give some tips on how to get this done: - where do I find good sounding sample libraries? I find the library's from heavyocity, output sounds, cinesamples and native instruments a good place to start. they are expensive though. they all require Kontakt 5. Don't underestimate free sample libraries. they might work just as good
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Hello, I'm William. I am a 16 year old composer. I have been looking for something new to put in my projects... And sound design is, in most cases, very unique. I have a pretty great microphone to record samples with, but I need something that I can use to manipulate the sounds I record to make very unique textures and such. It would be great to find such a thing in free or low priced VST instruments, but a standalone software can work too. I need something that can turn a sample into something totally different from what it originally sounded like. Anybody got any ideas? I know there is Audac