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A year ago, I arranged the Divine Beast Vah Ruta battle theme from Zelda: Breath of the Wild for piano, by ear. This was my first major arrangement of a piece for piano. Here is the original: And here's my arrangement of the theme: And here's the score (yes, I know that some parts need to be moved around; this is not the final version of the sheet music): Copy of Zelda Breath of the Wild_ Divine Beast Vah Ruta.pdf I know the chords aren't exactly the same --- this was intentional, as I preferred certain chord progressions to the ones
Hi Young Composers, In my latest article, I discussed about why most modern game soundtracks are boring and lifeless and how to remedy it. And this has actually very little to do with composer's technical skill as most would think. Take a read and see if it make sense, or if you have encountered circumstances as discussed in the article. Also, it'll be helpful if composers(you guys!) in this forum can have a discussion if you agree with me or not. :) https://www.linkedin.com/pulse/why-most-modern-game-soundtracks-lifeless-marvel-symphonic-yoa/ Being an experienced composer/au
I'm working on making a video game from scratch, about a lost puppy. I actually wrote this piece on the guitar years ago with that idea in mind, because of a comment from a friend, and I wanted to capture the fear and excitement of a dog exploring a big scary world. Not sure if I achieved that, but this would only be one track from the game, with others to explore that idea further. I've been told I should just record it on the guitar, since it sounds great that way, and a lot of things may not translate well, but I wanted to experiment first with a sort of 16-bit sound (like Super Mario Worl